Please tell us your opening rotation (bullet-point form or similar is fine). If you play multiple specialisations then please do this for each one
3 sec before pull I cast efflorescence (trying to make it fit both tank/melee's(Mostly because in this raid-tier I run with Spring Blossoms, seems more efficient. Unless ranged is more stacked)) > prepot > pre-hot the starting tank > pre-cast solar wrath for some dmg early on the fight, since not much is going to happen early. Normally I will be playing with Feral affinity for the extra dps, so when the boss is pulled I try to get my Dots/Bleed off with the room there is for no dmg taken.
And when the damage starts coming in its back to your normal prior/rotation
Stand at max range > prepot > cast 2 solar wrath 2-3 sec before pull > apply your dots (starsurge if you got nature's balance talent) > solar wrath till 40 AP (apply dots now if you used starsurge before cause of nature's balance talent) > incarnation > normal rotation
For me I like to pre-cast Healing rain on tank/melee's > prepot > Unleash life > Riptide the starting tank > quick precast on lightning bolt > Flame shock boss > Lava Burst > Lightning bolt till lava burst proc
When damage is starting to come in, its back to normal prior/rotation
Please tell us your general rotation or priority system (bullet-point form or similar is fine). If you play multiple specialisations then please do this for each one
- Keep Lifebloom up on current tanking tank
- Keep Rejuvenation up
- Cenarion Ward on tank if boss is hitting harder
- High damage on tank/Emergency heal, cast regrowth and/or Swiftmend (swiftmend before regrowth if no time for cast)
- If damage is getting too high use regrowth, else I trust my hots
- Ironbark if tanks call for it or I feel like they need it
- Efflorescence can be used under tanks, but it also needs to heal the melee's
- Keep Efflorescence up
- Wild growth if a group of players takes dmg (used mostly when the dmg is done since the first ticks heals most)
- Wild growth should be cast as much as it can be, since it is a very efficient healing spell for the raid
- Cast rejuvenation on players that has taken dmg or prehot players before dmg is coming. (I like to precast hots 10 sec before raid dmg is coming in, followed with wild growth when the damage hits with flourish to increase the healing (you can innervate as well before you start casting all the rejuvenation for the upcoming damage + with the azerite trait you get even more healing out of it))
- Regrowth/swiftmend if players gets very low health.
- Ironbark players if they need the extra defensive (Got told I am pretty good on reaction with this, if players is about to get smacked for their mistake on mechanics)
- Remember to use your free regrowth proc
- Tranq > 4-5 rejuvenation > wild growth > flourish
- Cenarion Ward (trying to use it on CD)
- Keep hots on tanks
- Efflorescence down
- Then DPS as much as you can if no healing is req.
- Maintain dots
- Starsurge to use your AP
- Solar/lunar when you have empowerment stacks
- Solar wrath to generate AP
- Maintain dots
- Solar/lunar empowerment
- Lunar strike to generate AP
- Trying to keep Riptide under the 2 stacks, so it's not getting overcapped
- Using riptide to get Tidal Waves stack to cast Healing Wave quicker (more mana efficient than healing surge)
- Healing Surge for emergency healing
- Keep Healing rain up
- Riptide on a player(s) taking dmg
- unleash life > chain heal if multiple players took dmg or just chain heal if unleash life is on CD
- Cloudburst Totem used before raid damage happens, to stack its healing power up
- Earthen wall totem for reduced dmg (if talent is taken)
- Healing tide totem for medium raid dmg
- Link for big healing CD
- Keep flame shock on the target(s)
- Lava burst (if you can spare some mana)
- Lightning bolt for no mana cost
Please list your current stat priority (screenshots of your character profile on SimCraft/RaidBots will also suffice), and then explain the benefits of each stat for your specialisation, making sure to include any softcaps or breakpoints you are aiming for
For resto druid its almost even for all secondary stats, so highest ilvl will most of the time be the best upgrade (mastery is a bit weaker if you are running with AL trait in your azerite, but it is still pretty good since you are not 100% playing around the trait in every situation). No cap for resto druids. But I do prefer to have more Crit/Haste than Mastery/vers.
Critical Strike: For raiding I like to have a bit more of crit to help with the bigger hot ticks, or for emergency swiftmend/regrowth use to low hp players. Just overall good.
Haste: Quicker hot ticks, reducing the GB (getting haste till I feel it's smooth using multiple hots on players), reduced cast time. Probably the best stat for resto druid, if there was to be a best stat. Helps with getting hots quicker out on the raid + healing quicker.
Mastery: Mastery increases your healing ON THAT TARGET depending on how many hots you got on him. Some situations will be better than others with this stat, but for me atm, its 11% increased for each hot, so it still helps a bit with just a rejuvenation on 1 target, but when you prepare for big damage it becomes more efficient, since you will be using reju, WG, tranq, efflor and it gives more healing to the targets its applied to.
Versatility: Overall increases dmg + healing, like to have this a higher prio than mastery, because I always try to see chances for both dmg and healing.
Haste > Mastery = Crit > Vers
Critical strike: Crit is just saying it self for most classes isn't it. It's good to have for the burst hits, but its more random for your dmg.
Haste: Would say best stats for Balance Druids, since you get more casting speed out of it and that goes directly into your AP generate = more empowerment's/SS = more DPS - compared to crit its more safe to go for haste for the flat dps gain it gives.
Mastery: Will say Mastery is your secondary best stat, increases your overall %dmg for pretty much all spells.
Versatility: Would say last prior on stats for balance, you can go for Guardian affinity if you need the dmg reduction, else you got your Resto affinity for healing on yourself as well. It can be good on new progress in raids, but would say the other 3 gives more overall dmg, if you talk dmg wise only.
Resto Shaman: But like again, highest ilvl is still pretty good to get just overall for healers.
Crit > Vers > Haste = Mastery
Critical strike: Crit is your overall best stat for resto shaman, helps pretty much overall your spells/traits + your mana regen through your Resurgence passive.
Haste: Lower cast time and GB and increases ticks from totems. Can be good if you feel like you spam more spells without loosing too much mana on it + chain heals will come out faster, but crit if you still feel like mana is an issue.
Mastery: You already start off with high % mastery without going for too much mastery, so you don't really need to go for too much mastery on gear.
Versatility: Second best to crit, flat dmg flat healing and dmg reduction.
Please list your current talent setup, without abbreviations, detailing for each row whether the choice changes for Single Target, Cleave, and AoE
1st: Cenarion Ward or Abundance - CW is overall the best, helps with your mastery stat being used and can be used on a flourish setup. Abundance if you will be needing more spot healing.
2nd: Wild Charge or Tiger Dash - Wild charge will be best overall because of its lower CD + travels faster but will req. a player to be close enough or that the fight is outside and you can go in travel form for the leap. Else I would say Tiger Dash is the way to go (using Tiger Dash on Rastakhan for when he is sucking you in)
3rd: all 3 can be used - NORMALLY I will be going with feral affinity because I like to help out with dps when there is room for it, but if there is too big of raid dmg or that I need to soak stuff, I would go for Guardian affinity, but if the encounter requires more range I would go for Balance affinity, such as Rastakhan fight, I can use Balance affinity to be outside of the ring and still heal the tank while reaching the other side of the raid as well.
4th: All 3 can be used - Typhoon is the most go to, but Mass entanglement can be used for specific encounters such as Mekka and Mighty bash can be used IF the encounter need a stun, rarely.
5th: Incarnation: Tree of life or Cultivation: Both are close to each other healing wise, but big CD will most of the time always be picked over Cultivation in raids, since you can plan on when to use Tree of Life for specific boss mechanics.
6th: Inner peace or Spring Blossoms: Both are strong healing traits, but as Tranq got nerfed and this raid require more stacking, spring blossoms shines more overall. But if you need the healing CD of tranq more than 3 min at a time, then I would be picking Inner Peace (did that on grong first couple of weeks).
7th: Flourish - photosynthesis are close to be as good as Flourish, but again, Flourish is just such a huge CD for druids + you would be losing lifebloom on a tank, since you most of the time would use it on yourself for quicker hot ticks.
1st: Nature's Balance - Overall the best talent in 1st row since it gives more AP, and our spells do more dps if we get AP quicker for empowerment's and SS, Warrior of elune can be picked, if it can be used multiple times for bursting aoe packs.
2nd: Wild Charge - Free Disengage + lower CD than tiger dash, and tiger dash makes you change form, so it decreases your up time on DPS.
3rd: Resto affinity or Guardian Affinity - Resto affinity if you don't need the extra dmg reduction and guardian if you do need to survive a a lot of dmg and it comes often.
4th: Typhoon or Mass root - Typhoon is the go to pick, but mass root can be picked for specific encounters, such as Mekka.
5th: Incarnation: Chosen of Elune - Insane burst damage compared to Starlord, probably just the easier option to play with.
6th: Twin moons or Stellar flare - 1-2 targets and you would go for stellar flare, if 3+ targets you would go for twin moons for the better cleave dmg and quicker dotting.
7th: Shooting stars or Fury of Elune - Shooting stars for ST and fury of elune for 2+ targets, FoE will provide more AP if there is just 2+ targets.
1st: Unleash life - Instant heals a target + increased healing on your main healing spell Chain heal for 35% unless you need it for ST healing - low mana cost so it can
pretty much be cast on CD.
2nd: Echo of the Elements - gives 1 more riptide = more tidal waves stacks, 1 more CB totem, meaning you can put up to 3 in a row if you wanted + dmg wise an extra lava burst, and can make you do insane extra dmg if you proc your lava surge right.
3rd: Spirit Wolf - DMG reduction - others can be picked if CC is needed.
4th: Earthen Wall totem or Ancestral protection totem - Going for EW totem most of the time for the dmg reduction with only 1 min CD. Only taking AP totem if planned on being used for specific mechanic.
5th: Graceful Spirit or Wind Rush Totem - Graceful Spirit since it makes it easier for me to do mechanics while moving, since shamans cast time is pretty long - but if the raid needs the movement speed for specific encounters it will be picked.
6th: Cloudburst totem - Good overall healing, easy to setup for incoming raid dmg.
7th: High tide - probably the best one in the row, can give you good burst healing with chain heal on big raid dmg if timed right, or just healing overall (+ the nerfs on ascendance with link makes high tide stronger)
An important note: failure to play optimal specialisations may result in loss of raid spot/being sat. Please confirm you have acknowledged this
Raid Related Info
What is your opinion on sitting during progression (potentially for multiple bosses)?
I don't mind sitting during progression if I don't play a class that is beneficial for the encounter, rather quick progression with proper setup than a bit of struggle because there would be in need of a specific CD or whatever the encounter would need.
What is your opinion on Private vs Public logging?
Speaking for myself, I don't care much about logs, mostly care about just performing on the fights, and do what is needed.
But if players are log whores, then I like the private logging so players are not just padding for the logs.
But I don't mind either.
Please list your previous guilds and a brief reason for leaving each of them (current expansion)
Starting taking wow serious in BFA just fyi.
First guild: BRB - It was just a casual cutting edge guild, so top 1500 ish, left it because I wanted something more competitive.
2nd guild: Det Bare Banter - A Danish guild I joined, top 300 guild, the guild disbanded during Jaina progress (only on 2nd phase)
And now I am here and writing this application to you guys ^^
Why have you chosen to apply to Weeping Angels?
Got told you are looking to reqruit players from your Hunter (powerpounder). So I looked you up and thought this guild sounds like something I want to be a part of ^^.
(I don't know what this box is for) Side note:
Would say I would be a strong player to pick up, highly mechanical, quick learner, competitive mindset, team player and I am always trying to be the best I can be in what ever game I am playing.
Can play either Healer or DPS (will take some days/1week to get back into it), used to be DPS main before, swapped to healing in BFA as a resto druid main.
Used to play semi pro league of legends, if that helps in any ways. Normally in the top of ladders in any game I play in.