I confirm that I have read the above guild rules and that failure to conform to these may result in loss of raid spot
If there are occasional issues with attendance, please let us know here
I'm available on discord virtually 24/7, and in case of emergency can warn as soon as I possibly can. So far haven't had any and not planning to, although I believe not many people plan to have some kind of emergency.
I have daytime work, and any evening activities like working out cinema etc are planned around the raids.
If you ask me to have 90% attendance I ask wtf am I supposed to do on last 10%.
Mostly "Paul" Harmless
Race and Class
Blood Elf Monk
Off Spec(s) (only include if viable for progression)
Potentially can play any tank. Of what I have currently, 409 bdk, and 400-ish prots (both), I can play veng/guardian but don't see any reason to at their current unfortunate state. Geared pally in a week for opulence, but RL decided hpal+ret is enough. Played/playing blood for meka (only dk).
Historically, in legion mained tanks when they were arguably strongest. Brew in NH, BDK in ToS (guild at the time never got to KJ), but played pally on maiden to give externals to brew cotank, VDH in antorus (took playing one to realize how op it was on 9/11 bosses). BDK on aggramar, pally on argus.
If current gearing meta stays you can expect me to get "suddenly" needed tank to sufficient gear level within a week without help.
Please tell us your opening rotation (bullet-point form or similar is fine). If you play multiple specialisations then please do this for each one
Pre-RJW, keg smash, then priority. W-why are you looking at me like that?
Brew doesn't have offensive CDs, any resources to build on pull, anything at all. There's some variety in using/not using taunt on pull since as brew it gives pretty much anything a 50% speed increase which can be either blessing or a curse. Occasionally boss is tapped with crackling jade lightning and then taunted and rotation ensues. If needed to be repositioned asap on pull.
Please tell us your general rotation or priority system (bullet-point form or similar is fine). If you play multiple specialisations then please do this for each one
ST: Blackout Strike -> Filler -> Filler ad nauseum
Filler is: Keg smash > breath of fire > rjw > tp (if enough energy to not delay next KS)
BoS strictly on CD is most important for both damage and survival since every cast gives a mastery stack (fat dodge chance). KS reduces cd on brews which is comparable, but delaying 7s cd KS by 1s is less harmful than delaying 3s BoS.
On AoE it becomes more hectic because it's no longer advisable to delay KS to play BoS off cd. Generally becomes KS>BoF>BoS>RJW>TP priority.
Please list your current stat priority (screenshots of your character profile on SimCraft/RaidBots will also suffice), and then explain the benefits of each stat for your specialisation, making sure to include any softcaps or breakpoints you are aiming for
Offensive stat priorities are easily simmed, but currently brew does kinda irrelevant damage both ST and aoe, so optimizing secondaries for damage is kinda dumb outside of farm content while optimizing for ehrps can be noticeable, and can be beneficial.
Overall idea is that thanks to stagger brew has such a massive ehp pool that boosting it further does little to nothing, you ain't gonna get bursted down except for magic damage. In the meantime there are quite clear and effective ways to reduce required healing, giving healers more gcds to use on raid or to do damage.
Therefore general defensive stat priority: Mastery > Armour ≥ Versa ≥ crit > haste > agility (point for point).
Naturally it means that ilvl is usually a gain regardless of stats, but mastery is big enough for socket to be worth some ilvl on some non-ring pieces.
Agility only gives marginal increase in stagger % and dodge. While ehp increase with stagger is about same as scaling of ehp with mainstat for other tanks, it doesn't actually reduce damage all that much since only a fracture of it is removed with purifies.
Mastery gives more dodges, and a lot of mechanics/tank busters are dodgeable, while autoattacks are the most of damage intake. Brew mastery is also a "bad luck protection" for dodge in itself, so relying on it isn't unsafe at all.
Crit increases all incoming healing and absorbs, including self healing. Suffers from overhealing danger/potential.
Versa is just raw DR and self healing increase. Atm can't be realistically stacked to a point where it makes noticeable impact on magic nukes, and benefit of increasing ehp is kinda wasted on brew. Closer to end of xpac will be beneficial to have high versa set for specific fights.
Haste gives more purifies per unit of time. Unlike death strike, purify reduces pool that feeds it, so every extra added purify is less effective than previous ones. Actual value varies wildly from fight to fight, but usually isn't high.
Armour has unfortunately overblown perception of value for brew. With base being about 20% dr on mythic bosses, gemhide-sized chunk of armour is about 2% damage reduction, which looks _massive_ on paper! In reality, there's exactly 0 value in extra armour on hits that are dodged, and damage that is eventually purified also works as multiplicative dr when you look into it. And then there's about 10% health return from post-dr damage intake via gift or the ox orbs. With all that considered, armour ends up being good, but not mind-blowingly great stat.
In the end of the day, I'm utterly screwed by ilvl and warforges. 420+425 "tier" pieces lock me into suboptimal stats which I can't improve without getting insane forges+sockets on better pieces. Left to maximize mastery elsewhere and cry.
Please list your current talent setup, without abbreviations, detailing for each row whether the choice changes for Single Target, Cleave, and AoE
T15: discouragingly unimpactful, Eye is picked by most in most content simply because it's passive and doesn't require micromanaging for miniscule gain (which isn't even always a gain).
Eye of the Tiger: default. Some _passive_ hps and dps that is conveniently also highest for ST.
Chi Wave: a bit more healing that Eye in exchange for some less dps. With most of the extra healing being on random party/raid members it's not a good raid pick (often wasted) and extra gcd every 15s isn't always available. Decent option for m+.
Chi Burst: good for burst aoe which is some m+ and raid fight with aoe lining up with it.
T30: mobility tier.
Chi Torpedo: default. Much longer roll and 10s speed buff after it is bonkers. Taken most of the time because the most mobility in the tier, by far.
Tiger's Lust: picked for some m+ to counter/cheese roots and slows. In raid picked on demand when someone else needs a speed bump (ex. orb runners on ghuun). For personal mobility torpedo is virtually always better (it's possible to roll in place just gaining speed buff if that is required).
Celerity: taken instead of torpedo if torpedo makes you roll off the platforms. Many bothans have died on kingaroth to bring us this information. Also niche use: stormwall soaking ires via mad synergy with Exit Strategy trait (avoidance and roll cdr).
Light Brewing: default. Just less cd on brews, used always. Simple and reliable.
Black Ox Brew: formally 1 extra brew per minute. With 100% uptime, perfect rotation execution and being actually able to use all those brews while hitting BoB off cd. All together mean it's never played since even theoretical gain is so marginal, while in practice LB is simply better due to being able to accumulate and reserve purifies until needed better.
Spitfire: has a chance to slightly increase uptime on meaningless 5% dr and dot that deals so little damage it shouldn't be keeping mobs in combat. Hilariously bad, although has niche in pvp.
Ring of Peas: wise man's gorefiends. A lot of obvious uses when knockbacks are needed, and some smart niche uses every now and then.
Black Ox Statue: this totem is a better cotank than about half of players I've tanked with. While abuses of it in raid are somewhat timely fixed nowadays by blizzard, there is still room for it whenever group needs ez threat or just a targetable thingie. Ex. it was instantly grabbing solid aggro on crawgs on Zul, making crawg tank life much easier (aside from the part where totem sometimes was pulling aggro on crawgs that lived for like a minute...). On rastakhan I used it to bait bobsandy away from stunned raid on p1>2 transition. Conveniently it is used later on in p3 on top of CCd (in my guild anyway) casters so they have something to do for a few gcds after cc expires, and that "something" doesn't include murdering us. And then there's blockade p2, statue makes for great intervene target for warrior doing the soaks.
There's also a talent on the row that gives aoe stun 2y bigger range and given the alternatives it's about as good as empty slot.
Bob and Weave: default. Longer stagger duration means every tick hits for less, and there's always more stagger in the pool for more haste from HT and more mastery from ToN.
Dampen Harm: 2m defensive. Niche for when defensive is actually needed; usually brew just gets away with base stagger. So bleeds (like zul) or magic nukes (like caress on rastakhan) are great opportunity for the talent.
Healing Elixir: 2k+ hps. On demand 60k heals, 2 charges. Low-ish and/or magic-leaning damage intake makes it a nice choice. Primarily not in raids though.
Rushing Jade Wind: constantly ticking making for easy pick up of adds and whatnot. Highest dps option. What else is there to say?
Special Delivery: less damage, kegs occasionally miss mobs, can break cc. Has 50% slow but even that isn't a redeeming factor in m+; using SD in raid atm is just absurd.
Invoke Niuzao: some burst ST damage on 3m cd. I used it back on Zul because duration aligned making it for mildly higher dps option than RJW, while minimizing unwanted crawgs damage. Has potential for burst phases if cd aligns. No use in BoD.
High Tolerance: more ehp via extra stagger %, and more haste. Neither of two is very lucrative by itself, but together and with substantial amount of them makes for a solid talent.
Guard: "purify in advance". Absorbs damage that would otherwise go into stagger. In other words, damage that would otherwise be purified with that extra purify from HT. Has no niche in its current form.
Blackout Combo: primarily used to increase tiger palm damage. Ability that does 2.5k base damage. In 2019. Yeah. Stacking offspec traits actually makes talent a dps increase with massive survival loss. Another function is pausing stagger damage which had niche uses in past (Varimathras). Healing immunity mechanic in current raid has massive magic damage coming with it which is much scarier than pathetic autos, so pausing stagger isn't helpful compared to getting more ehp with HT.
An important note: failure to play optimal specialisations may result in loss of raid spot/being sat. Please confirm you have acknowledged this
Raid Related Info
What is your opinion on sitting during progression (potentially for multiple bosses)?
Benching tank is kinda a joke but there are situations when it can happen. If I fail to be able to field a tank that is needed (like not having dk for aggramar/meka) it's a pretty big issue that I aim not to have. Having dps play tank offspecs over actual tanks (who are benched) to maximize gear for people who need it on farm bosses is a weird optimization, but I would be all up for it. And, finally, having augur-like boss that needs only one tank: I'll be happy to sit if other tank is more fit to solo, and it's usually better to bring a dps main than tank on offspec.
In other circumstances benching a tank will make me ask what in the nine hells is going on.
Oh, I guess there's also this funny and totally reasonable approach to have trial tank benched if guild is finishing progress on boss and doesn't want to change horses. From personal experience, after about 1 month of it, it stops being reasonable, and becomes a different kind of funny altogether.
What is your opinion on Private vs Public logging?
With my tendency to take bitch jobs and switch to alts, murdering rankings, it makes little difference if I have any kills publicly logged or not. If I need to figure something out, private/unlisted log works. If I need someone else's help, I can provide them with enough info without giving any links. If I want to brag, screenshot will do.
Please list your previous guilds and a brief reason for leaving each of them (current expansion)
So far in BfA raided on Twilight's Hammer connected realm.
<Voltage>: 2d semi-casual guild that kinda died after killing vectis. Was reborn a few weeks ago, moved to draenor and I heard even cleared heroic! Jokes aside were good lads with cute officers and healers that healed tanks.
<Why no love>: they picked me instantly. CE at 700-ish rank, but had massive issues with reclear. Tl;dr: issues with tank healing that we together with healing team only managed to solve temporarily and it kept going back to shit. When top guild on realm tried to poach me I didn't resist. Felt like otherwise competent and actually trying to do good officers were too restricted by roster in place and available recruitment.
<Fam>: while I don't think I've had as much fun in wow as with those guys, on "uncensored toxic fun vs progression" there isn't enough weights towards progression.
Why have you chosen to apply to Weeping Angels?
I haven't had too serious thoughts about leaving current guild until Bamf suggested applying. <Fam> ain't a bad place to be even with somewhat sloppy prog. I can't be 100% sure if he was serious but what the hell, worth a shot, I've only heard good stuff and team looks solid when I tune into streams occasionally. Joining you folks would certainly be a significant step up for me, but the one I find myself capable of.
On my side I believe I can be a valuable asset to the guild with reliable attendance and raid performance, doing my homework and required boss and class research. I would already know my cotank and happily work with him.
Cheers for reading through, I hope to hear out from you some time in the near future.