Obviusly as a tank my opener changes depending on whether I'm taking damage and how high it is.
Please tell us your general rotation or priority system (bullet-point form or similar is fine). If you play multiple specialisations then please do this for each one
-Death Strike if necessary to survive
-Marrowrend if Bone shield stacks <=5 or about to time out.
-Death Strike if about to cap RP
-Heart strike if ever more than 3 runes off CD
-Keep at least 1 stack of Blood boil on CD
-Drop D&D on Crimson Scourge proc
A dps oriented rotation/low incoming damage may look something like:
If incoming damage requires it, you switch into a more defence oriented playstyle where the focus is on keeping BS stacks above 5, generating and pooling RP, and death striking after large incoming damage such as a Fetid Thrash, or every 2nd/3rd melee attack.
Please list your current stat priority (screenshots of your character profile on SimCraft/RaidBots will also suffice), and then explain the benefits of each stat for your specialisation, making sure to include any softcaps or breakpoints you are aiming for
Haste inreases your rune generation, speeds up the rotation, makes keeping up Bone shield stacks and generating RP easier. It's a great defensive and offensive stat, and makes the class much more enjoyable to play.
Versatility decreases your damage tanken, increases healing and damage done. A great stat for Blood overall.
Crit is a strong offensive stat but defensively it is the weakest, only increasing your parry rating.
Mastery provides a physical damage shield after each death strike. It is the weakest offensively but can provide decent healing on a physical fight.
That being said the primary stats (Str, Armor, Stamina) are very strong for all tanks, so often a higher ilvl piece with weaker secondary stats will still be beneficial over a lower ilvl piece with optimal secondaries.
Please list your current talent setup, without abbreviations, detailing for each row whether the choice changes for Single Target, Cleave, and AoE
56. Blooddrinker - The default choice, offering good dmg but rather negligible healing. On a very demanding fight such as fetid I would opt for Heartbreaker or rune strike, both of which provide small RP generation boosts. Heartbreaker is also quite good for prolonged aoe fights such as Zul.
57. Hemostasis - The default choice offering good dps and hps increases. I have yet to see the other talents on this row used since the prepatch.
58. Ossuary - Decreases the cost of Death Strike, and increases max RP. Good for both hps and dps. Foul Bulwark could be used instead if required to soak a huge single hit, but is seldom used since the prepatch nerf.
60. Will of the Necropolis - Default choice providing good dmg reduction at low health, and to large single hits. Other talents could have niche uses.
75. Wraith Walk - Provides additional mobility. If a slow is required, Grip of the dead is excellent, if a 90 second cd mass grip is beneficial, Tightening grasp is great.
90. Bloodworms - Provide good dps and healing. Only choice I've seen this patch.
100. Purgatory - Good safety net when learning a fight, could be used to circumvent a one shot mechanic, or when Vampiric Blood CD reduction is not needed. Red Thirst is great if you need a large CD more often than 90s, or for general hps if you feel purgatory is unnecessary. Bonestorm provides great burst aoe dps and hps for fights such as MOTHER, Zek'vos, Zul.
An important note: failure to play optimal specialisations may result in loss of raid spot/being sat. Please confirm you have acknowledged this
Raid Related Info
What is your opinion on sitting during progression (potentially for multiple bosses)?
In a progression oriented guild the good of the guild should always come first. If a class/spec is not optimal for a given fight, and they can be replaced by a more suitable spec, then they should be. As a tank I always try to analyze the raids ahaead of time, and have alts ready, if any bosses were to require them, but if I were to be replaced for a boss/bosses, I would have no problem with it, as long as I felt I was being treated fairly.
What is your opinion on Private vs Public logging?
I am fine with either. In my current guild we decided to switch to private logs for Antorus, as we felt that people were prone to reckless selfish play even during progression. With private logs it was always easier for people to run out, soak and do the mechanics properly. I prefer public logs, as I like to chase rankings myself, but during progression that requires people to be able to think beyond their own dps, and not wipe the raid because they are chasing that 100% parse.
Please list your previous guilds and a brief reason for leaving each of them (current expansion)
I have been in a total of 2 guilds since the MoP prepatch. I raided on and off casually with friends until the beginning of HFC when we all joined my current Guild, Misplaced on Burning Legion. We cleared Mythic Archimonde at around world rank 1200. By the end of HFC progression I was Raid Leading, and I was Guild Myster by the Legion Prepatch. We finished all Legion tiers at around world rank 500-700. During the BFA prepatch we had quite a lot of peole leave or quit the game, and despite heavy recruitment we were unable to continue progressing in Uldir at a pace that was satisfying to most of our raiders. That is why around 2 weeks ago we decided to disband.
Why have you chosen to apply to Weeping Angels?
I am looking for a guild that raids 3-4 days a week, preferably a guild that I can still do some progress with this tier, and obviously that guild needs to be looking for a tank. Draenor is one of the servers I was most interested in tranferring to. I'm aware that I'm applying to a top 200 guild from a top 650 guild (looking at Antorus), but I'm sure I'm up to the task if you give me a chance.
To add a bit about myself, I've been tanking since the WoD prepatch, I have experience tanking on all 6 tanking specs. I cleared ToS and Antorus HC on all 6, and some dps specs as well. Most of my Mythic tanking experience is on my DK, but I've played mythic on a Guardian Druid and BM monk (as well as affli lock on Coven). During Mythic Argus progression I had 4 tanks that were geared and ready to progress on (Blood, BM, Guardian, Veng). I have a total of 15 characters 110+, I had the mage tower challenges done on all 36 specs before the Artifact infinite ap buff. Currently I am confident I can progress on any boss with my Blood DK, but if it were needed I can quickly gear my Monk up a bit, and I'm confident on that as well. The guardian druid is likely not going to be useful at least until 8.1, so I'm not in a hurry to gear that up. I'm also leveling up all the other tanking classes, and probobly going to have them ready by the time the next raid releases.