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Submitted on: Mar 13, 2017 at 02:49 AM
I confirm that I will abide by the rules and continue to research my class and optimise my raid toon, I agree to abide by these runs, to continue to optimise my toon and keep up to date in class development.
I confirm that I am free to raid on Thursday, Sunday and Tuesday 7.15pm-11.15pm and that I can listen on Discord (preferably both listen and speak).
I confirm I have read the example application and will strive, where applicable to my class, to put in a high level of effort and depth of information into the subsequent sections of my application. Link to the example application:
If there are occasional issues with attendance, please let us know here

Personal information









Speedtest: Please do a speedtest on ( and link us your result below.

Character information

Battletag? [OPTIONAL]


Race and Class
Blood Elf Warrior
Main spec


Itemlvl (mainspec)

903/901 equipped depending on setup



Itemlvl (offspec)



MW Monk
both not really in raid-shape

Please explain in detail your opener

pot->charge->bc/avatar/rampage->dos->RB->bt->(of) depending on lust

Please explain your rotation, if any

I (sadly) don't have ayalas, so i use Frothing Berserker.

ramp when 100 rage > RB > BT > FS

during BC OF takes prio over BT and the "opening" changes based on whether im enraged or not.

Please explain your current stat priority, this includes gems, enchants & set bonusses you are currently going for

the "per-point-weight" simcraft puts me @ in my current gear would be
Mastery19.24 Haste17.86 Vers15.77 Str12.88 Crit10.64

putting mastery ahead of haste on a per-point value.

generally i'd go for haste where i can get it. Mastery and haste are about equal given my current gear. Ideally i'd want ~31% haste which is where it plateaus, but the issue for fury here is that we are extremely limited in what gear we can chose.

With trinkets and rings just about set in stone and 4set + 2 legendaries (helm and cloak optimally >ring) the only slots where we can really choose are neck/bracers/belt/boots. the only item with haste as the main stat are the boots.

All stats do however remain relatively even-ish and scale like that as well, apart from crit. Avoid that :D

Please explain your current talents and glyphs, explain why you are using them, when if and why you change your talents for any current encounter:

2-3-3-2-2-3-2 for standard ST

For AoE bosses, i'd switch to War machine (1-3-3-2-2-3-2)

Variances would be to go warpaint instead of double-jump depending on the encounter.

Background information

Raid experience (Current and previous)

I've raided on and off i think since early TBC.
Most notable raid-experience would be around Firelands / Dragon Soul where i joined LOOT FTW on Kor'Gall (then moved to Ravencrest) as a Holy paladin and we finished both raid tiers around world rank 30ish iirc.
After that i went back to a more relaxed schedule ever since and have been raiding / raidleading with irl friends mostly around world rank 750ish.

Right now i'm 3/10 and trying to get back to more serious raiding.

Screenshot of UI in RAID COMBAT (LFR is ok)
Previous guilds and reasons for leaving

Right now my irl friends went full casual with little to no interest in mythic raiding.

I joined my current guild "Why do they rock so hard" hoping i would be able to raid here, but while the people in this guild are really cool they can barely fill a 20man roster which renders us unable to really progress much in NH besides the obvious 3 bosses.

Reason behind applying for Weeping Angels

1) No wednesday raids. I can dedicate a lot of my time towards playing WoW but the one evening i can't guarantee that i would be able to attend is wednesday.
That filters out 85% of all guilds for me already.
2) stability
3) horde
4) Draenor (i really like big servers)

Write any additional information you feel you need to tell in your apply

I'm 53 traits atm, will be 54 in a matter of hours :D



1) If there are occasional issues with attendance, please let us know here
- That would be the obvious summer vacation / funerals / etc

2) I hope i wasn't too careless with the talent section. Thing is its really just comes down to tier 15 talents where 1 is for aoe and 1 is for ST and maaayyybe lvl75 talents where its a choice between doing more dmg 100-20% or 20-0%. Whatever is needed.
why 31% haste??

multiple of your items you've chosen to get crit items over getting haste / mastery items.

Hi Millerz,

thank you for your quick reply.

31% haste because this is where the stat starts to plateau. It does start gaining value again (pulling ahead) @ around 35-40%ish (consistent 7th GCD and 3rd Raging Blow in Battlecry) and falling behind for good @ 50%. Both are numbers (especially 50%) which wouldn't be reasonable at all.

These are my sims from a couple minutes ago, where even vers pulls ahead of haste in a raw dps comparison between stats. Thats because with DoS and 4-set (1.5s longer enrage) mastery and vers gain relevance because they increase DoS damage.

As for the items with crit:
the above graph shows that fury warriors stat weights remain relatively close together (my graph has a stat delta of 500, which is almost a full item; if i made it 200 or something they would show even closer together) and that means that an item with higher itemlevel does "out-dps" a lower one in many cases.

Right now for me thats my belt and my boots.
They are both ilvl 910 and since the only belt that comes close is the tichondrius one or a 910+socket one from M+ (and there again its 2-3 instances and karazhan with a "haste-belt")
Same thing goes for boots basically.

So yes, i would decide in favor of haste any day of the week, but only if its a dps gain.
Hi Slashflex,

Thanks for your interest and application to our guild.

As for the application itself - I have no idea what the acronyms you have used in your rotation section mean, as well as the sequence of numbers you have listed in the talent section. Could you please expand upon these sections, and with the talent section in particular, while I appreciate you saying that there is little variance, it would be nice to have a brief explanation of each talent you choose and why it is the best/the impact it has on your gameplay.


sorry for what might seem like a rushed section. I'll expand a little.

For warriors your rotation is basically divided into two sections: pre-20% and post-20% (execute). Both states have a cooldown window (BC) and a "normal" rotation.

I'll start with the opener which is a crucial part of a warrior rotation because alot of dps is squeezed in there.

Warriors have the luxury of not needing to precast anything so i would just pre-pot ~1sec.
Actual combat starts with me charging in and as soon as i'm in melee range ill pop cooldowns (Battlecry and Avatar). Battlecry will instantly put me at 100 rage and procs Frothing Berserker because of my lvl 75/100 talents (explained later).
I'll now use Rampage which enrages me, followed by Draught of Souls (DoS-trinket).
After that its Raging Blow (RB-hardest hitting ability) into Bloodthirst (BT- its still in BattleCry) so that enrages me again. With Bloodlust i'll be able to pop my Artifact Weapon Odyns Fury (OF) in the last GCD and i'm done with my opener.

My normal rotation pre execute phase (100-20%) is almost a priority list:
Pooling rage till 100 > Rampage > Raging Blow > Bloodthirst > Furious Slash (FS)

Whenever i pop cooldowns during the pre-execute rotation i'll have two things to work into this priority list: Odyns Fury (artifact) and Draught of Souls.
The very first GCD depends on whether i'm enraged already or not. It's either Rampage to enrage me or Raging Blow if i'm enraged already.
Draught of Souls needs to be inside the BC window while enraged and OF takes priority over Bloodthirst.

During Execute the whole thing becomes even simpler (especially with 2-set bonus which increases my crit chance for Bloodthirst whenever i use Furious Slash even further) and it becomes Execute > Bloodthirst (fishing for crits which enrages me) > Furious Slash.

When i use cooldowns during execute phase ill put 1 Bloodthirst before execute to ensure an enrage-proc. Also depending on how long the boss will live i use Draught of Souls until i have ~40ish stacks of juggernaut (increases my execute damage the more i use it)

As far as talents go, i’ll go over the tiers really quick:

Lvl 15:
War Machine: gives me 30% haste for 15s whenever a target that i DPS’d dies.
Endless Rage: 30% more rage from autoattacks.
These are the two talents that i change the most; War Machine ist the go-to talent if i can ensure ~30% uptime. Winner for AoE. Endless Rage is pretty much the other option and the single-target go-to. 3rd option in this tier increases my critchance of Bloodthirst @ targets above 80%. Not competetive.

Lvl 30:
Shockwave: AoE stun.
Storm Bolt: Singletarget stun.
Double Time: Less Cooldown on my Charge ability and 2 charges on it.
Double Time would be my go-to here since it adds so much mobility in fights where i can use it. The stuns both aren’t viable DPS-wise, so the only time i’d use these talents is if i have special responsibilites during the raid and need them.

Lvl 45:
Wrecking Ball: has a chance to make my Whirlwind deal 250% more dmg.
Avatar: 20% dmg increase for 20 seconds.
Avatar would be the clear winner here since it lines up really nice with my other burst abilities. Honorable mention to Wrecking Ball for padlord fights ;D

Lvl 60:
Bounding Stride: Reduces cooldown of Heroic Leap and gives me a movement speed buff when i land.
Warpaint: Enraging makes me take 20% more dmg and Warpaint reduces that to 15%
Bounding Stride would be the go-to because of mobility. Warpaint does have its niche though and is used in fights with heavy steady raidwide damage and little to no movement requirements.

Lvl 75:
Massacre: Execute crits make Rampage cost no rage.
Frothing Berserker: Whenever i reach 100 Rage my damage is increased by 15% for 6sec.
Both are very close together with the legendary ring favoring Massacre slightly. Overall it comes down to where i want my damage to be: 100-20% or 20-0%. Short fights favor Frothing Berserker.

Level 90:
Inner Rage: Raging Blows damage is increased by 150% but is on a 4.5 sec cooldown.
Really the only choice here. Fits nicely into the rotation.

Level 100:
Reckless Abandon: Battle Cry generates 100 rage instantly and lasts 2s longer.
Only choice.

I hope that wasn’t too much detail and i hope i didn’t come off arrogant explaining tot hat much detail.
Hi Slashflex,

We have reviewed your application in light of your responses (both of which were well detailed and exactly what I was looking for). Your logs and experience are generally below the level we would usually look for, but we are willing to give you a chance to prove yourself.

So, application accepted. We have a Heroic raid tonight (Wednesday) you are welcome to join (it's optional), and our Mythic farm is on Thursday.
Hey, and glad to hear.

Unfortunately I'll not be able to make my transfer before Sunday evening.

I'll get in contact with you asap then. If that's a deal-breaker, I have to accept and I understand because I didn't mention before.
Best regards
That's fine - our farm for this week is mostly done now and we'll be using our remaining days for progression, so there's no rush to transfer before next Thursday.

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