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If i have insanity i will try to keep it by casting mind sear on a frendly player as that will allow me to keep the insanity, then i prepot just before pull and if i have no insanity then the basic idea is to use everything on cd to get into VF, then use the general rotation of: VB > MB > Filler > VB > Filler > Filler
Please explain your rotation, if any
Because our class is now separated by the VF mechanic, we have two separate priority lists depending on VF.
Out of VF
1. Use Bender
3.Use one charge of Death
4.Keep up both of your DoTs
5.DoT new targets
6.Use fiend when above 10 stacks of Voidform
There are only two spells in between every VB, so i will make sure to follow this priority list with that in mind.
Multitargetting is simply rotating my VB's on up to 3 targets in order to keep DoTs up.
Our AOE is ajoke atm with mind sear hitting like a 5 year old girl, but i will always try to keep dots on 3 targets with my basic rotation.
Please explain your current stat priority, this includes gems, enchants & set bonusses you are currently going for
Well my stat priority depends on the lvl100 talent i have chosen and/or the fight.
If i have chosen Legacy talent
1 Target: Int > Haste > Crit > Vers > Mastery
2+ Targets: Int > Haste ≥ Crit > Mastery > Vers
If i have chosen Surrender to Madness
Haste to around 22% > Crit = Int > Mastery > Vers
So the stat priority have changed quite a bit as to before pre-patch where it was Crit crit crit for Multi targets fights, and mastery for single target.
Please explain your current talents and glyphs, explain why you are using them, when if and why you change your talents for any current encounter:
Twist of Fate -- After damaging a target below 35% health, you deal 20% more damage and healing for 10 seconds.
Mind Bomb -- Leaves a 2 second debuff on the target that stuns the target and all enemies within an 8.
Void Ray -- Each time you damage with Spike, Flay, or Sear, it leaves a buff that increases the damage of all three spells by 10% for 6 seconds, stacking up to 5 times. This i use on single target atm together with T100 Mind Spike
Void Lord -- Lingering Insanity lasts for up to 8 seconds after you enter Void Form, i use this on multitarget toghther with T100 Legacy of the Void.
Auspicious Spirits -- Your Shadow Apparitions now deal 100% more damage and generate 4 Insanity, whit the crit i have on my gear atm i use this.
Mindbender -- Summons an improved Shadowfiend for 15 seconds that attacks the target and generates 4 Insanity every time the pet attacks. 1 minute cooldown. Im using this atm, but Crash is also a nice talent and will be of use if there is 4 or more targets.
Legacy of the Void -- Voidform may now be activated at 70 Insanity this is a nice all round talent.
Mind Spike -- Replaces Mind Flay. 1.5 second cast that deals 35% of spell power and leaves a spike in the target for 10 seconds, stacking up to 10 times. Mind Blast will detonate these spikes, dealing 200% of their original damage to the main target and 100% to all nearby targets. Generates 4 Insanity, i use this for single target and my class trink+IRP
Surrender to Madness -- Activate to make your next Voidform empowered. During this active, all your Insanity generating abilities make 200% additional Insanity and you are able to fully cast on the move. Once you leave this activated Voidform, you will die, so this is by far our best dps but needs to be timed correct, this talent i am trying to perfect to get max dps in Legion.
Trinkets i use IRP + CSP for multi target and ROW + IRP for single target.
Raid experience (Current and previous)
WoD i have done mostly HC and some Mythic i do have 13/13 on both HFC HC and Mythic.
MoP i have done some but not mythic
Cata also some
WotlK i raided quite a bit
But due to i have been in the army my raiding have been on and off. Now i am a civilian and have got a nice job as mechanic from 6-12 weekdays i will be able to raid 100%